AI Insights · Timothy · April 2024
Top 5 Hidden Objects Games Performance on Unified Platform in Oceania Q1 2024
In Q1 2024, the top 5 hidden objects games in Oceania showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides further insights on these trends.
The first quarter of 2024 saw notable trends in the performance of the top 5 hidden objects games in Oceania across both iOS and Android platforms. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
June’s Journey: Hidden Objects from wooga experienced a peak in weekly revenue at around $122K in late January, with a gradual decline towards the end of the quarter, ending at approximately $104K. Weekly downloads fluctuated slightly, starting at about 2.9K and seeing a downward trend to about 2.1K by the end of March. Active users also showed a small decline from roughly 50K to 46K over the quarter.
Seekers Notes: Hidden Objects by Mytona Limited maintained a relatively stable weekly revenue, averaging around $19K to $21K throughout the quarter. The game saw a spike in weekly downloads early in January, reaching up to 1.3K, but experienced a dip down to about 490 in mid-February before recovering to 822 by the end of March. Active users fluctuated between 1.4K and 1.9K, ending the quarter on a positive note with 1.8K.
Manor Matters from Playrix showed a fairly consistent weekly revenue, peaking at around $19.6K in early March and ending the quarter at approximately $17K. Weekly downloads had a significant drop from 739 in early January to 464 by the end of the month, followed by minor fluctuations, ending at 540 in late March. The number of active users started at around 16K and showed a slight decrease to 13K by the end of the quarter.
Unsolved: Hidden Mystery Games from Artifex Mundi S.A. exhibited a steady increase in weekly revenue, peaking at approximately $17.5K in the final week of March. Weekly downloads saw a notable rise from 1.9K in early January to about 2.9K by the end of March. Active users increased steadily from around 16K to 18K over the quarter.
Sherlock・Hidden Object・Match 3 by G5 Entertainment AB had its weekly revenue hover around $7.4K to $8.3K throughout the quarter. Weekly downloads experienced a slight decline from 702 at the beginning of January to 681 by the end of March. Active users remained relatively stable, starting at around 2.8K and ending at 2.6K.
These insights are based on data from Sensor Tower, which provides a comprehensive overview of app performance. For more detailed analysis and additional insights, visit Sensor Tower.